18 April 2010
Snooker rules for Dog Agility by Jill Crawford
21/04/10 09:16
SUMMARY: The
rules of Snooker in dog agility.
Sometime back in Taj MuttHall's early life, I made a post about Snooker rules. But can't find it. And I've seen some questions on this topic, so let's address them here.
Isn't Snooker a billiards game?
Well, sure, if you want to do it in a smoky pool hall instead of out on the beautiful grass in the fresh air. However, understanding the original Snooker rules will make it VASTLY easier to understand agility Snooker rules. From Wikipedia's article on Snooker (pay attention, now):
It is played using a cue and snooker balls: one white cue ball, 15 red balls worth one point each, and six balls of different colours -- yellow (2), green (3), brown (4), blue (5), pink (6) and black (7). A player wins ... by scoring more points than the opponent(s), using the cue ball to pot the red and coloured balls in a predefined order.
At the start of a frame, the balls are positioned [in a specific layout] and the players ... hit a shot ... their aim being to pot one of the red balls and score one point. If they pot at least one red, then it remains in the pocket and they are allowed another shot - this time the aim being to pot one of the colours. If successful, then they gain the value of the colour potted.
[The coloured ball] is returned to its correct position on the table.
[Next, the player] must try to pot another red[, then one of the colours, and so on]. This process continues until they fail to pot the desired ball, at which point their opponent comes to the table to play the next shot. The game continues in this manner until all the reds are potted and only the 6 colours are left on the table; at that point the aim is to pot the colours in the [numbered] order. When a colour is potted in this phase of a frame, it remains off the table. When the final ball is potted, the frame is over and the player with the most points wins.
So what does this agility Snooker look like?
The course consists of three or more red jumps worth one point each, six other obstacles flagged with different-colored numbers -- yellow (2), green (3), brown (4), blue (5), pink (6) and black (7), and a cue ball--er, I mean, dog.
What are the rules of agility Snooker?
You must take a red and complete it successfully (think of a knocked bar as missing getting the red into the side pocket; in that case, you can or must (rules vary) try a different red if you've not already used them all).
Then you attempt any 2-7 numbered obstacle. If you blow it (e.g., knock the bar or pop the contact), that was your chance to get the numbered ball into the side pocket and you muffed it.
Now you must do a DIFFERENT red (remember the first red ball went into the side pocket and stayed there; you can't use the same one again), then attempt ANY 2-7 numbered obstacle (whether you got it into the side pocket last time or not, it is returned to the table for you to use again).
Repeat a 3rd time. Depending on the rules, repeat a 4th time.
Now you've used all the red balls on the table; now you must sink the 2 through 7 balls, in order. If you hit one and miss (e.g., pop a contact), or if you sink one out of order (e.g., go from obstacle 2 to 5), that's it, your turn is over, you get whistled off the course.
In billiards snooker, there is no time limit. However, in dog agility, you must do everything that you're going to do within a time limit. When the whistle blows, that's it, you're off the course. (Time is typically 50-60 seconds.)
There ya go. Any further questions?
Why are there only three red 1-point jumps on the agility Snooker course?
Fifteen would be too many, really, now, wouldn't it? Because they don't disappear (like in billiards snooker), you AND the judge have to keep track of which ones you've already done. And we and the judge sometimes have trouble keeping track of just 3--picture the judge doing 200 dogs and trying to remember which reds a dog has used if there are 15 red jumps. Ha! Would be good for a laugh or two.
Sometimes in USDAA the judge uses 4 red jumps and either prohibits, allows, or requires you to take all 4. Some judges used to sometimes show up with courses with 6 or more red jumps, but I've heard that USDAA has put the kibosh on that.
In CPE, there are always 4 reds but you may complete only 3 of them.
Back to those multiple-obstacle obstacles--Can more than one of the point-value obstacles consist of multiple physical obstacles?
Sure, why not, the judges like to have fun designing the course.
In fact, the SAME physical obstacle could be worth DIFFERENT point values depending on which direction you take it (maybe one way is harder) or by combining it with different obstacles.
Do you have to take an obstacle in a specific direction (e.g., left to right but not right to left?)
Reds are always bidirectional: Take in either direction.
Colored obstacles usually place the number on the side from which you must approach it during the closing (doing 2-7 in order). Usually, colored obstacles are bidirectional in the opening, but not always (judge's choice). Usually, colored obstacles are one-directional in the closing, but not always (judge's choice).
That's why it's important to go to the Snooker briefing!

Sometime back in Taj MuttHall's early life, I made a post about Snooker rules. But can't find it. And I've seen some questions on this topic, so let's address them here.
Isn't Snooker a billiards game?
Well, sure, if you want to do it in a smoky pool hall instead of out on the beautiful grass in the fresh air. However, understanding the original Snooker rules will make it VASTLY easier to understand agility Snooker rules. From Wikipedia's article on Snooker (pay attention, now):
It is played using a cue and snooker balls: one white cue ball, 15 red balls worth one point each, and six balls of different colours -- yellow (2), green (3), brown (4), blue (5), pink (6) and black (7). A player wins ... by scoring more points than the opponent(s), using the cue ball to pot the red and coloured balls in a predefined order.
At the start of a frame, the balls are positioned [in a specific layout] and the players ... hit a shot ... their aim being to pot one of the red balls and score one point. If they pot at least one red, then it remains in the pocket and they are allowed another shot - this time the aim being to pot one of the colours. If successful, then they gain the value of the colour potted.
[The coloured ball] is returned to its correct position on the table.
[Next, the player] must try to pot another red[, then one of the colours, and so on]. This process continues until they fail to pot the desired ball, at which point their opponent comes to the table to play the next shot. The game continues in this manner until all the reds are potted and only the 6 colours are left on the table; at that point the aim is to pot the colours in the [numbered] order. When a colour is potted in this phase of a frame, it remains off the table. When the final ball is potted, the frame is over and the player with the most points wins.
So what does this agility Snooker look like?
The course consists of three or more red jumps worth one point each, six other obstacles flagged with different-colored numbers -- yellow (2), green (3), brown (4), blue (5), pink (6) and black (7), and a cue ball--er, I mean, dog.
What are the rules of agility Snooker?
You must take a red and complete it successfully (think of a knocked bar as missing getting the red into the side pocket; in that case, you can or must (rules vary) try a different red if you've not already used them all).
Then you attempt any 2-7 numbered obstacle. If you blow it (e.g., knock the bar or pop the contact), that was your chance to get the numbered ball into the side pocket and you muffed it.
Now you must do a DIFFERENT red (remember the first red ball went into the side pocket and stayed there; you can't use the same one again), then attempt ANY 2-7 numbered obstacle (whether you got it into the side pocket last time or not, it is returned to the table for you to use again).
Repeat a 3rd time. Depending on the rules, repeat a 4th time.
Now you've used all the red balls on the table; now you must sink the 2 through 7 balls, in order. If you hit one and miss (e.g., pop a contact), or if you sink one out of order (e.g., go from obstacle 2 to 5), that's it, your turn is over, you get whistled off the course.
In billiards snooker, there is no time limit. However, in dog agility, you must do everything that you're going to do within a time limit. When the whistle blows, that's it, you're off the course. (Time is typically 50-60 seconds.)
There ya go. Any further questions?
Why are there only three red 1-point jumps on the agility Snooker course?
Fifteen would be too many, really, now, wouldn't it? Because they don't disappear (like in billiards snooker), you AND the judge have to keep track of which ones you've already done. And we and the judge sometimes have trouble keeping track of just 3--picture the judge doing 200 dogs and trying to remember which reds a dog has used if there are 15 red jumps. Ha! Would be good for a laugh or two.
Sometimes in USDAA the judge uses 4 red jumps and either prohibits, allows, or requires you to take all 4. Some judges used to sometimes show up with courses with 6 or more red jumps, but I've heard that USDAA has put the kibosh on that.
In CPE, there are always 4 reds but you may complete only 3 of them.
Back to those multiple-obstacle obstacles--Can more than one of the point-value obstacles consist of multiple physical obstacles?
Sure, why not, the judges like to have fun designing the course.
In fact, the SAME physical obstacle could be worth DIFFERENT point values depending on which direction you take it (maybe one way is harder) or by combining it with different obstacles.
Do you have to take an obstacle in a specific direction (e.g., left to right but not right to left?)
Reds are always bidirectional: Take in either direction.
Colored obstacles usually place the number on the side from which you must approach it during the closing (doing 2-7 in order). Usually, colored obstacles are bidirectional in the opening, but not always (judge's choice). Usually, colored obstacles are one-directional in the closing, but not always (judge's choice).
That's why it's important to go to the Snooker briefing!

Susan Garrett is back June 8th~June 12th 2010
21/04/10 09:03
Argus Ranch is pleased to host
SUSAN GARRETT again this year. Please see
http://www.clickerdogs.com to
register and more information on this year's
workshops.
For more information on Argus Ranch and Hotels in the area ... see argusranch.com
Call or email Jill Crawford - arftraining@comcast.net or 253 970 1248 (cell) if questions.
SCHEDULE:
Tuesday, June 8, 2010 * 9:00 am - 5:00 pm
Handling Basics
Wednesday, June 9, 2010 * 9:00 am - 5:00 pm
Masters Handling
Thursday, June 10 - Friday, June 11, 2010 * 9:00 am - 5:00 pm
Advances in Dog Training(The Blueprint for Success)
Saturday, June 12, 2010 * 9:00 am - 5:00 pm
Adolescent skills for the Agility Dog
Improve your dog's foundation with work on following your body, targeting for contacts, retrieving and other fundamentals.
Please be aware that there is a Sheltie Specialty on Thursday & Friday and a NADAC trial on the weekend. Our event will be in the obedience building and the small arena. Dorm rooms are already full, but RV parking will be available (potential dry camping only).
For more information on Argus Ranch and Hotels in the area ... see argusranch.com
Call or email Jill Crawford - arftraining@comcast.net or 253 970 1248 (cell) if questions.
SCHEDULE:
Tuesday, June 8, 2010 * 9:00 am - 5:00 pm
Handling Basics
Wednesday, June 9, 2010 * 9:00 am - 5:00 pm
Masters Handling
Thursday, June 10 - Friday, June 11, 2010 * 9:00 am - 5:00 pm
Advances in Dog Training(The Blueprint for Success)
Saturday, June 12, 2010 * 9:00 am - 5:00 pm
Adolescent skills for the Agility Dog
Improve your dog's foundation with work on following your body, targeting for contacts, retrieving and other fundamentals.
Please be aware that there is a Sheltie Specialty on Thursday & Friday and a NADAC trial on the weekend. Our event will be in the obedience building and the small arena. Dorm rooms are already full, but RV parking will be available (potential dry camping only).
